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10.07.2018 3 Comments

Play as one of three new races: If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough. Earn a trunkload of achievements! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others. Enjoy dying in horrible and exotic ways at the hands or claws, jaws, guns Violate common sense by strapping a rocket to your back and calling it a jetpack! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it

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Turn your boots into rocket boots! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others. Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes. Master the tactical uses of over talents! Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Discover their stories, their pains, their hopes Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Use advanced technology in the world of Eyal! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each! Pump lead into foes with big guns, quick guns, and explosive guns! Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Injectors can use any infinitely reusable salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions. Embers of Rage 1. Having a hard time deciding whether to shoot someone or stab them? Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties! Earn a trunkload of achievements! Enjoy dying in horrible and exotic ways at the hands or claws, jaws, guns Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Liberate the Orcs or die trying by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait Master steam technology to build powerful tinkers to augment your equipment. Risk your life in over 20 unique zones! Read roughly 27, words of new lore to immerse yourself in the world!

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3 thoughts on “Fdgdfgdfgdfg”

  1. Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!

  2. Need to close in a bit quicker? Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign.

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